Hello everyone!
KAKUDO receives a new update, the patch 1.0.0.4
Changelog
- Increase version number from 1.0.0.3 to 1.0.0.4
- Created a new 3D model called « Crystal » replaces the « Key »
- Change the « Key » model to « Crystal
- Change the particle system for the « Crystal » model
- Change the verification for « Level 37
- Tamashï no longer appear in the startup sequence of level 36
- You can no longer clip inside the head of Tamashï
- Level 37 saves his state
- Level 38 is now accessible without any issues
- Upgrade to the UX experience of the setup screen (when you launch the game for the first time)
- New information added to the setup screen
- Missing info for « Level 8 » in time attack (Time)
- Missing info for « Level 8 » in score collect (Score)
- Change the priority of the function « End ‘Time Attack’ counter » in the exit actor. This fixes the game over screen who appear sometimes in « Time Attack »
- Change the priority of the save function in the exit
- The audio countdown has changed for a more ambient and calm sound effect
- Added localization string on « completed » for the « Score Collect » ending screen
- Added localization string on « completed » for the « Time Attack » ending screen
- Fixed the « next level » animation on the score collect ending screen
- Fixed the « next level » animation on the time attack ending screen
- Achievements now unlock in-game! You don’t need to restart the game
- Fixed unsightly brightness on water in the main menu in DirectX 12 mode with Ray Tracing enabled.
- General optimization and code cleaning
Known issues
- Unsightly brightness on the water in-game at certain levels (with the Ray Tracing activated)
- For some users, the key rebinding goes back to default when you restart the game
- Ray Tracing toggle always resets to « Off » when you restart the game. Even if the game has the Ray Tracing enabled
- Completion error for « Time Attack » and « Score Collect » game mode
See you soon!
Maxim
